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Games developer, Dots, share their Do’s and Don’ts for improving your visibility on Google Play

Posted by Lily Sheringham, Developer Marketing at Google Play Editor’s note: A few weeks ago we shared some tips from game developer, Seriou...

Announcing the Android Auto Desktop Head Unit

Posted by Josh Gordon , Developer Advocate Today we’re releasing the Desktop Head Unit (DHU), a new testing tool for Android Auto developer...

Building better apps with Runtime Permissions

Posted by Ian Lake , Developer Advocate Android devices do a lot, whether it is taking pictures, getting directions or making phone calls. W...

Get the Do’s and Don’ts for Notifications from Game Developer Seriously

Posted by Lily Sheringham, Developer Marketing at Google Play Editor’s note: We’ve been talking to developers to find out how they’ve been a...

Interactive watch faces with the latest Android Wear update

Posted by Wayne Piekarski , Developer Advocate The Android Wear team is rolling out a new update that includes support for interactive watc...

Develop a sweet spot for Marshmallow: Official Android 6.0 SDK & Final M Preview

By Jamal Eason , Product Manager, Android Android 6.0 Marshmallow Whether you like them straight out of the bag, roasted to a golden brown ...

Barcode Detection in Google Play services

Posted by Laurence Moroney , Developer Advocate With the release of Google Play services 7.8 we’re excited to announce that we’ve added new...

Face Detection in Google Play services

Posted by Laurence Moroney , Developer Advocate With the release of Google Play services 7.8, we announced the addition of new Mobile Vision...

Low-overhead rendering with Vulkan

Posted by Shannon Woods, Technical Program Manager Developers of games and 3D graphics applications have one key challenge to meet: How comp...
 
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